Mercurial > gui
view clock.ur @ 11:ccd0a169e827
Clock corrects for skew, so that it matches server time (if an RPC round-trips fast enough)
author | Adam Chlipala <adam@chlipala.net> |
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date | Sun, 24 Jul 2011 14:51:16 -0400 |
parents | 0337f88f2efc |
children | 2947170fcfd6 |
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(** Reactive view of the current time *) type t = { Source : source time, (* Server time as of last tick event *) Skew : source int, (* How many seconds do we add to the local clock to match the server clock? *) Period : int (* How many milliseconds between ticks? *) } fun create ms = tm <- now; t <- source tm; sk <- source 0; return {Source = t, Skew = sk, Period = ms} fun start t = let fun loop () = sleep t.Period; tm <- now; sk <- get t.Skew; set t.Source (addSeconds tm sk); loop () fun serverTime () = now in spawn (server <- rpc (serverTime ()); local <- now; set t.Skew (diffInSeconds server local)); spawn (loop ()) end fun signal t = Basis.signal t.Source